Unity 2D Games Developer

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“Unity 2D Games Developer Frequently Asked Questions in various Unity 2D Games Developer job interviews by interviewer. The set of questions are here to ensures that you offer a perfect answer posed to you. So get preparation for your new job interview”



52 Unity 2D Games Developer Questions And Answers

41⟩ What are simulations?

Simulation games attempt to realistically mimic conditions of a particular environment or activity.

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43⟩ What is cubemap Texture?

A Cubemap Texture is a collection of six separate square Textures that are put onto the faces of an imaginary cube. Most often they are used to display infinitely faraway reflections on objects, similar to how Skybox displays faraway scenery in the background

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45⟩ Explain what is rigging?

The process of building a skeleton hierarchy of bone joints for your mesh. Performed with an external tool, such as Max or Maya.

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47⟩ Explain meshes?

At the core of any 3D game are Meshes - objects consisting of triangles, with textures applied.

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48⟩ What is muscle definition?

This allows you to have more intuitive control over the character’s skeleton. When an Avatar is in place, the Animation system works in muscle space, which is more intuitive than bone space.

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49⟩ What is MOO?

'Multi-User Domain - Object Oriented' is a type of MUD that allows players greater freedom such as creating new objects and character descriptions and programming new verbs.

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50⟩ What is avatar Mask?

A specification for which body parts to include or exclude for a skeleton. Used in Animation Layers and in the importer.

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51⟩ What is MUD?

'Multi User Dimension' (or 'Multi User Dungeon' or 'Multi-User Domain') is a text-based, game-world on the internet where the players can interact using text commands. Generally RPG games.

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52⟩ What is t-pose?

The pose in which the character has their arms straight out to the sides, forming a “T”. The required pose for the character to be in, in order to make an Avatar.

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