41⟩ What are simulations?
Simulation games attempt to realistically mimic conditions of a particular environment or activity.
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Simulation games attempt to realistically mimic conditions of a particular environment or activity.
The pose at which the character was modelled.
A Cubemap Texture is a collection of six separate square Textures that are put onto the faces of an imaginary cube. Most often they are used to display infinitely faraway reflections on objects, similar to how Skybox displays faraway scenery in the background
Games in which the player has a first-person perspective of their character and generally have a selection of weaponry to use.
The process of building a skeleton hierarchy of bone joints for your mesh. Performed with an external tool, such as Max or Maya.
No. Collision events between two objects can only be raised when one of them has a RigidBody attached to it. This is a common error when implementing applications that use “physics.”
At the core of any 3D game are Meshes - objects consisting of triangles, with textures applied.
This allows you to have more intuitive control over the character’s skeleton. When an Avatar is in place, the Animation system works in muscle space, which is more intuitive than bone space.
'Multi-User Domain - Object Oriented' is a type of MUD that allows players greater freedom such as creating new objects and character descriptions and programming new verbs.
A specification for which body parts to include or exclude for a skeleton. Used in Animation Layers and in the importer.
'Multi User Dimension' (or 'Multi User Dungeon' or 'Multi-User Domain') is a text-based, game-world on the internet where the players can interact using text commands. Generally RPG games.
The pose in which the character has their arms straight out to the sides, forming a “T”. The required pose for the character to be in, in order to make an Avatar.