21⟩ What is adventure?
Adventure games involve exploration of, and interaction with, the environment as a main facet of gameplay.
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Adventure games involve exploration of, and interaction with, the environment as a main facet of gameplay.
Sports Games emulate traditional physical sports such as basketball and golf.
Curves can be attached to animation clips and controlled by various parameters from the game.
An interface for retargeting one skeleton to another.
Used for continuous blending between similar Animation Clips based on float Animation Parameters.
'Real Time Strategy' games are strategy games played in real time.
'Massively Multiplayer Online Role Playing Games' are multi-player role-playing games that enable thousands of players to play in a virtual online world at the same time.
Puzzle games are games that usually require the player to solve a puzzle such as a maze, logical problem or positioning different pieces together.
Normalization makes the vector unit length. It means, for instance, that if you want to move with speed 20.0, multiplying speed * vector will result in a precise 20.0 units per step. If the vector had a random length, the step would be different than 20.0 units.
Educational/serious games are games aimed at teaching, discussing or debating real-world concepts via gameplay.
Component on a model that animates that model using the Animation system. The component has a reference to an Animator Controller asset that controls the animation.
'Role Playing Games' are games in which the player's character has skills and abilities represented by statistics. Gameplay involves the characters exploring and completing quests that build up their statistics and possessions. Can be single or multi-player. Generally there are several roles to choose from, stereotypically: Mage, Warrior and Ranger.
Animation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”.
The window where the Animator Controller is visualized and edited.
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☛ List Out Some Best Practices For Unity 3d?
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Fighting games involves rendering opponents unconscious or dead by using a number of different moves.
A pre-defined bone-mapping. Used for matching bones from FBX files to the Avatar.
Real time applications, such as games, have a variable FPS. They sometimes run at 60FPS, or when suffering slowdowns, they will run on 40FPS or less.
If you want to change a value from A to B in 1.0 seconds you can’t simply increase A by B-A between two frames because frames can run fast or slow, so one frame can have different durations.
The way to correct this is to measure the time taken from frame X to X+1 and increment A, leveraging this change with the frame duration deltaTime by doing A += (B-A) * DeltaTime.
When the accumulated DeltaTime reaches 1.0 second, A will have assumed B value.
This is a sub-genre of First Person Shooter, where the focus is on stealth rather than combat or shooting.
Used to communicate between scripting and the Animator Controller. Some parameters can be set in scripting and used by the controller, while other parameters are based on Custom Curves in Animation Clips and can be sampled using the scripting API.