3D Game Modeler

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“3D Game Modeler based Frequently Asked Questions in various 3D Game Modeler job interviews by interviewer. These professional questions are here to ensures that you offer a perfect answers posed to you. So get preparation for your new job hunting”



36 3D Game Modeler Questions And Answers

21⟩ Tell me where do you find inspiration for your work?

I try to look outside the medium I’m working in for inspiration, which brings a fresh perspective. I also look at other artist’s work because it’s motivating to see what other people have achieved. As a character artist you have to spend a lot of time looking at people, seeing details and variations – so I’m a real people watcher too.

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23⟩ Can you tell us a bit about yourself and your artistic background?

I was always a creative kid, sketching in my maths book and cannibalizing parts of old toys to make new ones. It’s something I’ll do for fun, even when I’m not on a job and that’s why I tell people there’s no such thing as natural talent – it’s just practice, practice.

I’ve worked in video games for around 6 years, and it’s a great intersection between my artistic side and my geeky side. A few years ago I decided to branch out from digital work and learn a few more practical skills, and now I’m also a trained prop-maker – which, again, is my geeky love of sci-fi and fantasy films showing itself.

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24⟩ Tell me how did you get started in design?

When I was in high school trying to figure out how I could make a career out of my artistic talent, I stumbled across a scholarship to a 3D animation course which started me on a career in video games, modelling environments and characters. Until that point I hadn’t really thought about how I could get work in an artistic field, especially not in computer graphics.

I actually got given the advice of taking maths in senior high school because at that point career advisors still thought you needed to know how to program to use a computer to create art. There really weren’t the options of courses that are available now, so I was quite lucky to fall into it.

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27⟩ Explain me what are the motivations of an employer looking to hire?

In every case, an art director is looking to hire an artist to solve a problem.

Usually, it is a very specific problem. An artist on the team just quit, and they need a replacement. Or the next project requires amazing hair simulation, but there’s nobody on staff that can do that.

So under what circumstances is an art director going to look for a junior artist straight out of school? In some cases there are studios that like hiring up lots of interns and training them internally. But aside from that, what is the advantage of a junior artist?

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32⟩ Tell me what software programs do you use for your CG and why?

I usually use 3dsmax, it’s the software most famous in Spain, I use Photoshop because I think it’s the best and Zbrush and Mudbox as well, I love both software but at the moment I find more companies working with Zbrush.

Actually I’m moving to others app like Maya that it’s the app I use at work, I didn’t like Maya, sometimes it’s so confuse to make simples task. I would like work with XSI, I hope Autodesk don’t stop its evolution and make a good job.

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36⟩ Can you talk a little bit about Vanillaware's origins?

Well, it's not a simple tale, definitely. (laughs) Vanillaware was founded around the time I went to Tokyo. At the time, I was working with Square Enix directing the development of Fantasy Earth. It started as a small project, and I was just contributing to it on a personal basis, but it ballooned in size to the point where an entire team was established to complete it. In the beginning, the company was called Puraguru.

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