3D Game Modeler

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“3D Game Modeler based Frequently Asked Questions in various 3D Game Modeler job interviews by interviewer. These professional questions are here to ensures that you offer a perfect answers posed to you. So get preparation for your new job hunting”



36 3D Game Modeler Questions And Answers

5⟩ Tell me a situation where you had an unpopular idea. What did you do to convince others that it would be successful?

We are all different human beings, so it is normal to not always see eye to eye with everyone. If they did not agree we should be able to communicate like adults and find either a middle ground or if they give me a really good reason as to why my idea wasn't up to their standards and I understand then I will back down easily.

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7⟩ Basic 3D Game Modeler Job Interview Questions

☛ Describe a situation where you had an unpopular idea. What did you do to convince others that it would be successful?

☛ What animator do you admire the most?

☛ What are you doing to keep current in technology?

☛ As an Animator, what do you believe is your best asset?

☛ What are your career goals as an animator?

☛ If I asked your previous supervisor what area you could improve on, as an animator, what would they say?

☛ Why did you chose a career as an animator?

☛ What steps are you currently taking to improve your knowledge and skill as an animator?

☛ What would be your dream animation job.

☛ If you had not pursued a career in animation, what would you have chosen instead?

☛ Which animation programs are you best versed in?

☛ When will your current project be completed, or when will be the next logical time to be able to leave on good terms with your team?

☛ What about our company is the most attractive to you?

☛ What about this role is most attractive to you?

☛ As a fan of animation, what are your favorite things to do when not working in the field?

☛ Tell me about your animation education. What was your best course? Which course did you struggle with the most.

☛ What is your favorite advancement in animation over the past 5 years?

☛ What is the most difficult situation you have had to face and how did you tackle it?

☛ Tell me about an accomplishment you are most proud of.

☛ Give an example of a time when you encouraged enthusiasm and engagement in the workplace.

☛ How do you keep track of work so that it gets done on time?

☛ What three words would you use to describe yourself?

☛ Why are you the best animator for us?

☛ What animation methods are you most familiar with?

☛ How do you stay focused while working long hours?

☛ What was the most stressful project you worked on?

☛ Share your portfolio with us.

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11⟩ Explain me are you formally trained as an artist or are you self-taught? There’s a well known debate in the design community regarding the role of education in a designer’s work versus no design education, what do you think about this?

Yes, I self-taught in cg but I trained as a classic artist in fine arts. I think it´s nonsense debate because we have a special artist education from kids. Although you study fine arts you must work at home and investigate by yourself. When you finish your studies or you start in a company you aren’t a complete artist because you need experience to figure out better your work. The best school is work. I think it´s more important the balance between talent and the hard-work as well.

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14⟩ Tell us what is the most challenging part of your job?

Definitely staying up to date with the latest technology. It’s a constant learning process because there’s always a newer version or a better program, and of course these days there’s so many different software packages to choose from. I left off doing 3D work full-time for a few years while I was studying, and the advances in technology in those few years alone have been huge.

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16⟩ Tell me since you love creating characters, please give us a look into your top 3 favourite characters, and also explain what makes them so special?

One of my favorite characters is Predator. It’s special because I think it´s perfect. His personality is totally clear, an alien hunter who hunt to put his skills to limit. I love the design between primitive and advance technology as well.

I love the personality from old anime characters like Vegeta. I like the characters with thoughts more mature. It’s very interesting to see these characters in action and put the moral to the limit. Sometimes in the Western style we have characters so flat, good o bad guys.

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18⟩ Well tell us? Why should anyone hire you?

A job isn’t about just making art. It’s a job, there are a lot more responsibilities than just being a good artist.

You know, little things, like showing up every day, and not being a complete jerk or smelling up the place. And maybe being able to create art on a schedule, instead of being a prima donna.

What you need to do, is put yourself in the art director’s shoes. Think of it from the perspective of the person that is looking to hire people. What does that person want or need?

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20⟩ Tell me as a character artist what are your major principles for doing a great 3D Model?

I think depends on your purpose and final model, it’s different to model for videogames than films. But the most important to your character is found its right personality, obviously when you are designing the character. Sometimes we waste time to make a massive mutant bodybuilder mecha character with a lot of big guns and knives but we didn’t think if that is necessary to improve the character.

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