Virtual Reality

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“Virtual Reality Frequently Asked Questions in various Virtual Reality job interviews by interviewer. The set of questions are here to ensures that you offer a perfect answer posed to you. So get preparation for your new job interview”



29 Virtual Reality Questions And Answers

21⟩ Tell me what's your role in the company now? Are you working on hardware?

I'm basically doing the same things I always have been: Working with the hardware team on the next generation of our hardware and productizing stuff. I'm also making sure the company's direction is on track, which as the company grows is something that becomes very important; You can't take it for granted as much when you're just a few guys doing the same thing day after day.

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22⟩ Tell me what is Google Cardboard and how does it fit into the VR world?

Google Cardboard is basically a cardboard box that allows you attach your cell phone to the box and experience VR. You can get it for $20 at [insert link]. There are other virtual reality devices on the market, like the Samsung Gear VR. The Samsung Gear VR functions much like Google Cardboard. Your cell phone snaps into it and the VR app is automatically deployed. Another device is the Zeiss VR One, which uses the same VR apps as Google Cardboard.

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23⟩ Tell me what are the major trends driving the introduction of virtual reality systems?

Moore’s law and materials science. On the Moore’s law side, pretty good levels of 3D rendering have become commoditized and are already miles ahead of what we could do not so many years ago for millions of dollars. Cheap, fast computing power is thus the muscle that’s driving this today. Materials science, on the other hand, is bringing us better chips, improved optics, sensors, actuators and displays. These things are driving our experiences in the virtual world and opening up great new possibilities.

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24⟩ Tell me what composes a VRML document?

The structure of the VRML document is a header, scene graphs, prototypes, routes and comments. It's very important to put the header on the first line of all of your documents preceded by a # character. When the browser starts reading them it will search for the VRML's version you used, so get it right otherwise you might not get a correct response from the browser.

For version 2.0: #VRML V2.0 utf8.

And for version 1.0: #VRML V1.0 ascii.

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25⟩ Explain me what are nodes in VRML?

Nodes are the basic blocks for creating your scene. Each kind of node has specific field, values and children statements that are always inserted between { }, so never forget to close your nodes.

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26⟩ Tell me why should we use VRML?

This language is gaining more and more acceptance as a technology for displaying 3D graphics because it's a simple and accessible way to create interactive worlds. Also an important feature is that VRML is encoded in UTF-8 (Unikey) format, similar to your web page's HTML encoded in ASCII, so you can make very detailed 3D scenes using very small files, that can be downloaded quickly - which is one of the main concerns when putting something on the internet. For example: you can make a 3D animation logo embedded on your homepage that takes much less time to be downloaded than an usual animated gif.

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27⟩ Explain me in what ways might the virtual world enhance our personhood?

There is a grand process that has been present throughout the history of humanity that is called neoteny. This process refers to the carry-over of the child phase of life into adulthood. If you look at human history, you find that as we have become more successful, childhood has become longer. The virtual world fits into this because it helps make dreams real. Children flip between the world as they imagine it and the world as it is. But by being able to build a shared objective world that is as fluid as imagination they — and adults — can bring some of the qualities of imagination into a world that is shared with others. I believe that’s what’s actually started to happen. I see VR as an accelerator for the process of neoteny.

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28⟩ Tell me what are some of the main challenge you're hearing from android developers about interacting VR into their apps?

Some of the challenges as a storyteller is the limitations of the equipment. If you truly want HD 360 video you have to shoot with 16 different cameras and stitch the videos together. Sometimes these cameras will get off sync and make the process a little difficult. There are a lot of VR jams that are held, which are coming up with solutions to the challenges VR is facing.

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29⟩ Tell me how to specify the coordinates in VRML?

Tridimensional shapes and routes are described using three coordinates X, Y and Z. Cutting down simple the X-axis is left to right, the Y-axis down to up and the Z-axis is back to front. The Z-axis requires a further abstraction if you want to comprehend it in a theoretical basis, but talking practical it's just the stretching of the image.

The unit for describing the distances in your virtual world is relative, but almost everyone uses the meter unit. Of course if your making a model of a molecule you're not going to use meters but rather Angstrom.

Angles' unit is radians, this confuses some but after a while you'll get around it easily. Just remember that pi = 180º, which is approximately 3,1416 rad, so pick up your calculator and divide, nothing more to it.

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